1. Run cl_anim_graph_legacy 1 and cl_camera_pivot_legacy 1.
2. Add +cl_air_strafe_legacy 1 to launch options.
3. Set cl_interp_ratio 1 and cl_interp 0.015625 in autoexec.cfg.
The Animgraph 2 update replaced the legacy animation graph that drove camera pivot during air strafes. The new graph interpolates camera yaw from the animation skeleton, not the player view angle. Result: air strafes feel delayed and the camera pivot lags behind mouse input. This is a client-side animation issue, not a VAC ban and not a netcode problem.
Exact file path: Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg\config.cfg.
In console:
cl_anim_graph_legacy 1 cl_camera_pivot_legacy 1 cl_air_strafe_legacy 1
If any command returns unknown, your build has the hotfix that renamed them. Use find anim_graph in console to list the current names.
Animgraph 2 reads interpolation differently. Set:
cl_interp_ratio 1 cl_interp 0.015625 cl_updaterate 128 cl_cmdrate 128
This matches 128-tick servers and removes the extra 15.6ms animation interpolation that makes strafes feel heavy.
Add to autoexec.cfg:
cl_anim_graph_legacy 1 cl_camera_pivot_legacy 1 cl_air_strafe_legacy 1 cl_interp_ratio 1 cl_interp 0.015625
Launch with +exec autoexec.cfg. Confirm no red errors in console after launch.
Run map de_dust2, then sv_cheats 1 and sv_airaccelerate 100. Perform a strafe jump. Camera pivot should track mouse yaw without the 1-frame animation delay. If it still lags, set cl_anim_graph_legacy 0 and instead lower fps_max to 240 to reduce animation tick mismatch.
Controller support is not implemented as of 2026, so this fix applies only to keyboard and mouse. If you use Steam Input, disable it for CS2 — the legacy anim graph does not read Steam Input actions.
No launch or configuration settings are currently approved for automatic generation.
Valve's sub-tick networking and command interpolation protocols are shared across sister Source 2 titles. For cross-engine netcode diagnostics, explore verified benchmarks on our partner Deadlock Performance Database.
Select your GPU, CPU, and target display resolution to simulate end-to-end frametime variance and bottleneck diagnostics for Counter-Strike 2.
Illustrative model only, not measured benchmark data. Actual performance depends on the game, settings, drivers, and test conditions.
Calibrate your mouse DPI and in-game sensitivity for optimal crosshair control.